tag:blogger.com,1999:blog-107273622024-02-08T17:35:59.186+01:00El blog de AgeditoRigging and develop podcast blogAgeditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-10727362.post-12743593587800952672009-08-20T08:56:00.001+02:002009-08-20T09:16:45.514+02:00Rubik cube rigThis is a rubick cube rig <br /><br />Features:<br />- Fully scripted (any rigging objects)<br />- Automatic solve animation<br />- Rig not allows invalid movements. <br /><br /><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6189723&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6189723&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/6189723">Rubik cube rig</a> from <a href="http://vimeo.com/user513982">Angel Pavon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-3534513544219234822009-08-17T18:10:00.008+02:002009-08-20T09:16:19.886+02:00Bouncing ball rigThis is my own bouncing ball rig.<br /><br />Features:<br /><br />Squash rotation independency.<br />Automatic / manual rotation switch without flips.<br />Ground contact tools.<br />Fully scalable.<br /><br /><object width="400" height="300"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6139986&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=6139986&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/6139986">Bouncing Ball Rig</a> from <a href="http://vimeo.com/user513982">Angel Pavon</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-77763746413805249952008-08-30T22:34:00.008+02:002008-08-31T10:17:59.002+02:00agCrowd - 01 SeekIn the past, I develop a crowd system, now is time to make an ICE version.<br /><br />This is the first simple behavior, seek.<br />The particlos seek the target, in this small example, the big particles are heavier and slower that the small particles.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true"> <param name="allowscriptaccess" value="always"> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1634037&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1634037&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><strong></strong>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com1tag:blogger.com,1999:blog-10727362.post-53773200149721614052008-07-02T08:55:00.000+02:002008-07-02T09:00:41.655+02:00agCallback: 3D primitivesNow, 3D objects. I had started to include 3D primitives: axis, curves, boxs, spheres... <br /><br />Ahora, objetos 3D. He incluido primitivas 3D: ejes, curvas, cajas, esferas...<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true"> <param name="allowscriptaccess" value="always"> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1267904&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1267904&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-20376785540224590302008-07-02T07:18:00.003+02:002008-07-02T07:25:58.738+02:00Advanced MouseNow the mouse interaction between XSI ang Callback is easier. There are a lot of internal changes to optimize the code.<br /><br />Ahora, el código del ratón está mejorado para que el usuario trabaje más comodamente. Hay también cantidad de cambios internos para optimizar el código.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1266185&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1266185&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com6tag:blogger.com,1999:blog-10727362.post-20811875177993004622008-07-02T07:00:00.001+02:002008-07-02T07:24:39.594+02:00English BlogSince this new, the blog will be translate into English too.Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-81227667582414899592008-06-10T01:33:00.001+02:002008-06-10T01:35:48.242+02:00Dibujo a mano alzada en agCallbackBueno, esta es la última primitiva 2D que voy a incorporar, el dibujo a mano alzada.<br />Ahora el siguiente paso es mejorar un poco el código y darle forma final a toda la parte de 2D antes de meterle mano a la 3D:<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1145819&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1145819&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-76195496035848125162008-06-10T00:38:00.001+02:002008-06-10T00:41:09.989+02:00Beziers en agCallbacksHe incorporado curvas beziers al callback, como se ve en el vídeo, también interactúan con el ratón.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1145557&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1145557&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-51134474281700620812008-06-06T07:30:00.002+02:002008-06-06T08:40:47.821+02:00agCallback más ratónYa he implementado el poder interactuar con mis objetos OpenGL con el ratón, sin afectar a XSI. Detecta si está sobre un objeto OpenGL o de XSI y actua en consecuencia.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1126491&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1126491&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-17190553585321883552008-06-03T23:24:00.001+02:002008-06-06T08:12:00.391+02:00Mostrar materiales usando agCallbackUsando el agCallback2D y un evento OnSelectionChange, he creado una utilidad que te muestra en pantalla los materiales usados por los objetos seleccionados (los de los objetos y sus clusters).<br />Esto es un ejemplo de como al poder acceder desde scripting al agCallbalck, realizar utilidades que pinten sobre la pantalla con pocas lineas de código.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1113526&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1113526&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-33909677307729143092008-06-03T22:11:00.001+02:002008-06-06T08:13:03.588+02:00agCallbacksBueno, después de mucho tiempo queriendolo hacer. Le he metido mano de nuevo a los callbacks de XSI. Esto te permite dibujar en los visores usando OpenGL.<br /><br />Ahora mismo, estoy desarrollando la parte de 2D (texto, bitmaps, lineas...) ysobre todo el poder crear todos estos objetos OpenGL usando scripting.<br /><br /><object width="400" height="302"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1110464&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1110464&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-66979414060160422292008-06-03T21:32:00.002+02:002008-06-06T08:13:20.300+02:00Scripting Reel 2006Bueno, se que tiene un par de años, pero como estoy creando el blog ahora, pues la subo. Esta es mi antigua TD reel, ahora ando preparando una nueva, pero todavía le queda...<br /><br />Mañana editaré la noticia para explicar las cosas que aparecen en la reel.<br /><br /><object width="400" height="300"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1114841&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1114841&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com0tag:blogger.com,1999:blog-10727362.post-62582919857204399972008-06-03T21:20:00.000+02:002008-06-04T08:36:32.559+02:00Comienzo mi blogBueno, como llevo unos meses en los que estoy siendo constante en el desarrollo de cosas. Pues me he decidido a plasmarlo en un blog.<br /><br />En este blog publicaré los desarrollos que vaya haciendo (sobretodo para XSI) tanto de scripting, rigging y efectos.Ageditohttp://www.blogger.com/profile/00083694765852305143noreply@blogger.com1